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hey whats the lore of how the enemies is helping the captain?

this is a great question - I don't wanna say too much and spoil later elements of the story, but i'd say my explanation would probably be that The General has access to some sort of hypnosis / mind control machine. think, hypnotic radio waves - they don't work on Pikmin because they're plants. 

Only complaint since its a test version is some sounds like fire are very loud

Yeah, I should have put this in "Known Bugs" - its specifically an issue with when the same sound overlaps with itself - it boosts the volume. Gonna try to fix this for 0.07, it annoys me as well lol

Version 0.06?

Yes, soon. It's gonna be minor - fixes for how fire spreads, mud deterioration as Pikmin walk over it, and some other minor stuff. This time of years is nuts for me with work & the holidays so updates are gonna be slower for a bit.

Gatiling groink has no tower hitbox

One thing I've noticed while playing is that the new update is how the Ice shooter doesn't react with the poison bubbles even though the normal ice does.  I've also noticed that on the bridge honeywhisps can be placed on the path.   I think you should be able to attack the pikmin that steals the battery, and when I placed a tower in its path, the layering got messed up and it went from under to over.  you can also place towers on the generator and the battery.  In other terms the update is extremely fun!  with fresh content and exiting premises, I can't wait until 0.05!

thx for bringing this stuff up - 0.05 is literally going up momentarily and I haven't addressed almost any of these things yet, but I've noted them all. appreciate the feedback, it really helps!

I love it, can't wait for the finished game

isnt man at legs basically a glorified gun

do think that the blowhog should be nerfed

Seems great cant wait for the rest of the pikmin to be made :)

Thanks! Ice and Glow are the only two that I don't think will make the cut, at least as enemies, Bulbmin (won't trigger most tower AI, basically "camo" enemies) and Rock (immune to crushing like Cannon Beetle boulders etc) will definitely be coming soon

Hey!  Its me again, After playing a bit more I've come up with some other suggestions.  On the title screen I've noticed Pikimin running away, I couldn't help but want to click them, perhaps you could make it so if you clicked it they would run the other way?  or maybe they fell down and then got back up.  Another thing I noticed is that I kept clicking the Icon for the tower I wanted to place and it would be placed behind the menu, I think behind the menu should be off limits to the towers.  My personal favorite enemy from Pikmin series is the is the Porquillion.  Perhaps they could shoot out spikes and wait a bit to regenerate them?  Those are just a few ideas of mine.

Hey - implemented fixes for the tower placement! can no longer place behind menu, on path, etc. among other changes. version 0.02 is live right now, give it a try! i'll keep the Porquillion in mind

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Thank you! this version removes a lot of bugs, especially the placement issues, but I notice that towers can still be placed in the treasure Inventory and on the beginning/end of the bridge, I also think honeywhisps should be less powerful and maybe a more powerful more expensive tower can make it more efficient, overall things are looing great, I am still pushing the Porqullion Idea though.

got it! Should be easy to disclude bridges and other UI elements now that i have the placement system in place, thx for the input. Also i've encountered a few more glitches, such as weird Pikmin behavior when they get electric-shocked and poisoned simultaneously and the ability to permanently electrify water if you use the shock in the right spot / rhythm. Work on 0.03 begins...appreciate the help!

I see a lot of potential in this game, I've only played for a bit and I'm already coming up with strategies!  Aside from the praise I have for It there is some constructive criticism.   First off I find the ability to stack towers on each other quite peculiar, I think it makes the game more easily ran through.  Secondly placing the Towers on the track seems a bit odd, but I don't think the towers should be placed in water or above the pit either.  A click and place tower placement method could be in good use, where selecting the tower that is wished to be placed could be done using a hotkey or just a click of the mouse, additionally the tools could be used in a rapid fire sense where you select it then can place multiple without going back to the menu.   That's my opinion of it so far, mainly only GUI and placement issues are a problem to me, but while playing my nectar droplets weren't showing up, I could still collect them but they were disappearing, just an additional bug.   Anyways, That's all I have to say, hope there are updates to come!

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thank you so much for the feedback! adding a fix for restricting tower placement is definitely one of my big upcoming priorities, agree that they shouldnt be able to stack / be on the path / water / air etc. I went with click-and-drag, and single-placement tools just to keep everything to the mouse for now, but you make a good case for other options. Will keep in mind all of your criticisms for sure, and the nectar disappearing is interesting, haven't encountered that but I'll look into it, thank you!

Thanks for taking my feedback, I really think there is some great potential here!

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also coincidentally i happen to be learning game maker studio too

nice! awesome software for beginners like us

I actually like the concept of the "enemies" of pikmin on your side


it also would be funny if Man-at-legs was a tower

Man-At-Legs is iconic enough for sure but having a hard time imagining how it would function, if you have any ideas throw em my way!

maybe make it shoot inaccurate projectiles that could deal with pikmin swarms?

Oh, yeah, duh. Sorry - for some reason I was thinking Beady Long Legs. Man-At-Legs and Gatling Groink are two that would definitely work with projectiles. I'll keep it in mind, thx